Assistant Professor of Science, Information Arts and Technologies
University of Baltimore
For many years, I have explored and taught the inherent representation of visual arts and coding techniques in the virtual reality (VR) technology and visualization. This technology provides a remarkable interdisciplinary platform to engage disciplines in the STEAM (Science, Technology Engineering, Art and Mathematics) education. The image is a part of the proposal for the future “Bridges Center” which will host series of Bridges conference related events. This multipurpose center will function as (a) an art exhibition space, (b) mathematical art workshop space, and (c) lecture, theater/music, and performance space. This prototype is a three-dimensional conceptual architecture that will be presented in a virtual reality system.
A Bridges Center