Kerry Mitchell

Artist
Phoenix, Arizona USA

My work is composed primarily of computer generated, mathematically-inspired, abstract images. I draw from the areas of geometry, fractals and numerical analysis, and combine them with image processing technology. The resulting images powerfully reflect the beauty of mathematics that is often obscured by dry formulae and analyses.

An overriding theme that encompasses all of my work is the wondrous beauty and complexity that flows from a few, relatively simple, rules. Inherent in this process are feedback and connectivity; these are the elements that generate the patterns. They also demonstrate to me that mathematics is, in many cases, a metaphor for the beauty and complexity in life. This is what I try to capture.

Shield 1
Shield 1
40 x 40 cm
Digital print on aluminum panel
2014

This image was created using a dynamic version of the Chaos Game algorithm. The Chaos Game is a simple example illustrating chaotic motion and strange attractors. It is typically implemented using three anchor points, which become the vertices of a Sierpinski triangle. The Dynamic Chaos Game allows the anchor points to move each iteration. Here, the image comprises seven panels. In each, the three anchor points slid along line segments, with different speeds. The pixels were then colored according how frequently that point was visited during the iteration.

Affinity 2
Affinity 2
40 x 40 cm
Digital print on aluminum panel
2014

This image was created using a dynamic version of the Chaos Game algorithm. The Chaos Game is a simple example illustrating chaotic motion and strange attractors. It is typically implemented using three anchor points, which become the vertices of a Sierpinski triangle. The Dynamic Chaos Game allows the anchor points to move each iteration. Here, the image comprises 25 panels. In each, the two anchor points slid along line segments, with different speeds. The parameters of the game varied slightly from panel to panel, to provide aesthetic interest while maintaining coherence. The pixels were then colored according how frequently that point was visited during the iteration.