Hank Guss

Software Artist
Seattle

I am a Mathematics and Computer Science graduate from Oberlin College. For a few years I have been experimenting in ways of using programming languages (mostly Java) to render images that are appealing mathematically and aesthetically. In most of my work, I attempt to use abstract textures and fractals (all one or two dimensional graphics) to assign depth and three dimensionality to the otherwise flat plane of a computer screen.

Brush2
Brush2
30 x 30 cm
Java SDK
2017

This series started in 2013 in Taos, NM. I found the paintings in the Southwest beautiful, and wished that I could emulate them. As a form of study I attempted to emulate the stroke of a brush - back then applying simple colour gradients, random angles and functional stroke paths. This year I came back to the project and added a more complex colour gradient, along with more more realistically thinning strokes. While playing with the types of angles and paths I could take, I decided to try out a simple horizontal stroke.

Brush 1
Brush 1
30 x 30 cm
Java SDK
2017

This series started in 2013 in Taos, NM. I found the paintings in the Southwest beautiful, and wished that I could emulate them. As a form of study I attempted to emulate the stroke of a brush - back then applying simple colour gradients, random angles and functional stroke paths. This year I came back to the project and added a more complex colour gradient, a gradient of stroke orientation, and inspired by Roman Verostko at the Bridges 2017, I applied bezier curves to my stroke paths.