2023 Joint Mathematics Meetings

Antonio Sánchez Chinchón

Artists

Antonio Sánchez Chinchón

Data Scientist

Madrid, Spain

aschinchon@gmail.com

http://www.fronkonstin.com

Statement

My name is Antonio Sánchez Chinchón and I live in Madrid, Spain. I like cooking because I love eating. I like playing banjo because I love music. I like doing silly things because I love my children’s laughter. I like doing generative art because I love mathematics. All these things make my life worth of living. My art is done with R, which is a tool for doing serious statistics and data analysis. But not everything in life can be serious, life is also beautiful, and R can make beautiful things too. My drawings are based on a wide range of mathematical concepts like fractals, cellular automata or L-Systems. I publish my experiments in my blog www.fronkonstin.com. You can find me in Twitter (@aschinchon).

Artworks

Image for entry 'Eclipse'

Eclipse

15 x 15 cm

Created with R and C++

2021

Additional info

This image has been created with a generative system called Physarum model, which simulates the evolution of a colony of extremely simple organisms that, under certain environmental conditions, result in complex behaviors. This physarum model evolves 1.600 particles (agents), making them move over a surface along 2.800 iterations. Agents turn 45 degrees to locations with higher concentrations of a pheromone trail after looking at three positions of the trail map: left (-24 degrees), front (0 degrees) and right(+24 degrees) according to an angle. Once they move, they make a deposition of pheromone as well. Pheromone decays its concentration at 10% rate. Agents and pheromones are initially placed inside a circle.
Image for entry 'Eclipse'

Eclipse

15 x 15 cm

Created with R and C++

2021

Additional info

This image has been created with a generative system called Physarum model, which simulates the evolution of a colony of extremely simple organisms that, under certain environmental conditions, result in complex behaviors. This physarum model evolves 1.000 particles (agents), making them move over a surface along 8.900 iterations. Agents turn 45 degrees to locations with higher concentrations of a pheromone trail after looking at three positions of the trail map: left (-22.5 degrees), front (0 degrees) and right(+22,5 degrees) according to an angle. Once they move, they make a deposition of pheromone as well. Pheromone decays its concentration at 10% rate. Agents and pheromones are initially placed inside a circle.