Hank Guss

Software Artist
New York, NY, USA

I recently graduated as a Mathematics and Computer Science major at Oberlin College. For three years I have been experimenting in ways of using programming languages (mostly Java) to render images that are appealing mathematically and aesthetically. In much of my work, I attempt to use abstract textures and fractals (all one or two dimensional graphics) to imitate depth and three dimensionality to the otherwise flat plane of a computer screen.

25 x 25 cm
Java SDK

This series involves taking a sampled thresholding (cross sections) from a combination of various smooth maps, such as gradients, functions of multiple variables, and simplex noise. In this piece, a function of the form "sin(x) * sin(y) / (x^2+y^2) * c" was combined with octaved simplex noise.